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Frequently Asked Questions ​

General ​

What versions of Blender are supported? ​

Blender 2.93 and later. The add-on also supports Blender 4.2+ with the new manifest system.

Do I need Aseprite installed? ​

Yes, the add-on uses Aseprite's command-line interface to export your .aseprite files to PNG format before importing into Blender.

Can I import .ase files? ​

Yes, .ase is the same format as .aseprite. However, the file filter currently shows .aseprite only. You can manually select .ase files.

Does this support Aseprite animations? ​

Currently, the add-on imports only the current frame. Animation support may be added in future versions.

Installation & Setup ​

Where can I find my Aseprite executable? ​

Windows:

  • Steam: C:\Program Files (x86)\Steam\steamapps\common\Aseprite\Aseprite.exe
  • Standalone: C:\Program Files\Aseprite\Aseprite.exe

macOS:

  • /Applications/Aseprite.app/Contents/MacOS/aseprite

Linux:

  • /usr/bin/aseprite
  • ~/.steam/steam/steamapps/common/Aseprite/aseprite

I get "Aseprite not found" error ​

  1. Verify Aseprite is installed
  2. Check the path in Edit > Preferences > Add-ons > Aseprite Importer
  3. Make sure the path points to the executable file (not the folder)
  4. On macOS, use the path inside the .app bundle

The add-on doesn't appear in the Import menu ​

  1. Make sure you enabled the add-on (checkbox in preferences)
  2. Restart Blender
  3. Check the System Console (Window > Toggle System Console) for errors

Usage ​

Why is my mesh so small/large? ​

The mesh uses 1 Blender unit per pixel. A 32x32 pixel sprite becomes a 32x32 unit mesh. Use the Scale tool (S key) to adjust.

The texture looks blurry ​

The add-on sets texture interpolation to "Closest" by default for pixel-perfect rendering. If it's blurry:

  1. Check the Image Texture node in Shader Editor
  2. Ensure Interpolation is set to "Closest"

Can I disable the Solidify modifier? ​

Yes, when importing a file, uncheck "Add Solidify Modifier" in the import dialog options.

What is the texture prefix setting for? ​

The add-on exports your Aseprite file as PNG with a prefix (default: tex_). This helps identify temporary texture files in Blender's temp directory.

Where are the textures saved? ​

Textures are saved in Blender's temporary directory. They're packed with your .blend file if you save it. The original .aseprite file is not modified.

Technical ​

Does this work with Blender 4.2's new extension system? ​

Yes, the add-on includes blender_manifest.toml for Blender 4.2+ compatibility.

Can I use this add-on commercially? ​

Yes, the add-on is licensed under MIT, allowing commercial use.

How do I report a bug? ​

Please report bugs on the GitHub Issues page.

Can I contribute to the project? ​

Yes! Pull requests are welcome. See the GitHub repository for contribution guidelines.

Troubleshooting ​

Import fails with no error message ​

  1. Check Blender's System Console for detailed errors
  2. Try running Aseprite manually to ensure it works
  3. Verify your .aseprite file isn't corrupted

"PNG export failed" error ​

  1. Check that Aseprite has write permissions to temp directory
  2. Verify the .aseprite file can be opened in Aseprite
  3. Try a simple test file (single layer, no complex features)

Mesh has missing faces ​

This is expected - transparent pixels are not converted to mesh faces. Only pixels with alpha > 0 are included.

The UV mapping is wrong ​

The add-on centers UV coordinates on each pixel. If you modified the mesh after import, you may need to adjust UVs manually.

Released under the MIT License.